WoW: The basics and strategies for conquering the tower effectively
"Man, winding corridors is the understatement for the decade!" The metal dust of Torghast makes the boots of the human warrior's feet tremble softly. The corridors are lit by blue torches. A chill hangs over everything and eats steadfastly into his legs and makes his teeth ache. With a hollow clang, the warrior's mace strikes the helmet of one the armored guards. Instead of collapsing, however, the empty armor of the prison guard disappears in a swirling black smoke. "Sure. "Sure. You know what it is. The human turns the next corner and stops, rooted to his spot, and lets out an involuntary sigh. "Pendulum. Yes. They are pendulums, of course. Three massive blades of solid stainless steel swing in front of him, with an expressive whistle when the swaying blades touch his whiskers.
Only Torghast can reverse the roleIs it logical to switch specializations in order to deal with Torghast in solo mode as a Damage Dealer? We can affirm that it is. Tanks have it so much simpler that you should definitely enter a tower as a walking tanks if possible. The warrior pushes on, step by step. "Who is the Nether who designed this place?" Who put these things in here? One of the guards is knocked to the ground by a fall. "How does the damn architect talk? "Oh Bob, I was thinking that we could have a three-ton axe head shoot through the wall on our way to the bathroom. How about that?" What's the use of those darn pendulums? With a metallic screech, another guard dissolves into goodwill. "It's not like there are many guests here!" Is the average evil minion's workday just'standing around dodging firethrowers'? It's not clear to me - "Before the human can finish the sentence the ground bounces all of a sudden. After a brief flight and a rough landing he rises up with a long-suffering look on his face, looking at the traps in front of him. "It was actually four pendulums, instead of three. It happens to everyone. His armor creaks as he settles in the dust and he angrily shoves a cheese sandwich in his mouth. He mumbles between bites that he should have been a Paladin. "Then I wouldn't keep gaining more weight," he says.
Behind the swinging pendulums the dungeon master's guards watch indecisively as their visitor takes the most aggressive snack break they have ever seen. "Hey, Metalimus!" The guard's grumbling voice is so quiet that it seems she doesn't want the human to chew furiously. "Do you think it would make sense to tell him that it makes sense to come here next time with a shield in our hands?" His friend's shrug is accompanied by a steely scrape. Stahlbert: "I don't know. Perhaps he is the one who does this whole thing? Some gambler-warriors are always dissatisfied, you know. It's called "furor-skilling" I believe. "No, no. He only has one weapon. The guy also emits more frustration warrior energy. He's probably tired." The muscular hero, who is now in the midst of his two henchmen, stutters to his feet and grabs his two-handed sword. He then runs a quick start into one the pendulums. The green life meter above his head drops by half. The guards become embarrassed by the torrent of foul-mouthed expressions that follows. The player then disappears with a soft plop. "Oh no! Stahlbert! He seems to have lost it!" "Not so wild, Metalimus." The NPC hugs his friend and pats him on the shoulder. "I'm sure that the next player will appreciate our obstacle-course. We'll be moving in five minutes, so everyone gets into position. As the NPCs return to their spawns, low murmurs fill the halls. Blue flares are lit. The floor is covered with metal dust. White scratches are made by using pendulums. The halls are filled with cautious optimism: Perhaps the next player will appreciate Guardians' efforts. Be prepared.
Who is afraid of the dungeon-man? Niiione!
The Shadowlands' navel is represented by the dark tower of Torghast, both story-wise as well as mechanically. We've been there alone, we've made new friends, and we've pulled every class through it: no one can beat Torghast. The tower is the perfect prison because it's where you will spend most of your time if you want Shadowlands to progress. This article will show you how to complete Torghast efficiently and how it works for different players. You're a solo player? Run! Are you a group lover? No problem! This is no problem! We reach a clear conclusion, and offer clear recommendations for damage dealers, healers, and tanks.
An even more important recommendation is included: the one that best suits your playstyle. Torghast was created to be a challenging, rogue-like adventure. As I said, Torghast is a must-see if you don’t want to be an angry tourist. Some players enjoy badass challenges, and not all players are comfortable gambling at the same level. We're sharing tips to help you tailor your Torghast experience to suit your preferences. If you prefer to be slow and methodical, think about every pull and stare at your life bars like a dog, this guide will make you just as happy as a casual player who enjoys eating Torghast levels and relaxing with a round or two of pet fights. Don't forget your crash helmet! We're going dungeon master hunting today!
The mechanics behind the difficulty curve.
Our little digression will start with the basics: numbers and why they are to blame for your misery. The core of Torghast difficulty scaling relies on a simple calculation: damage dealers receive perfectly normal enemies. Tanks are able to defeat enemies with significantly lower health pads, while healers can also gain enemies with severely depleted health. This is understandable, since tanks and healers don't often have a high damage output. To keep supporters from waiting for three days and taking forever to complete a single hallway of the building, some tweaking was needed.
It's more fun to take a group of people as an example, rather than just one player. If you're battling enemies in the Iron Tower with a group of five damage dealers, they will take your most severe hits and continue to pound in your direction. The enemies' health cushion drops sharply if a tank is added to the party. Add a healer to the mix, and the sinister tower guardians' health drops even further.
Importantly, scaling bonuses can only be used by a single tank or healer. Recall that only one healer or tank bonus can be activated within a Torghast team. You can't run a tank-only or healer-only group. However, you can stack five bonuses and make your enemies into paper puppets. The question now is how to deal with Torghast. If you are a first-timer to World of Warcraft, you might be surprised at the results. The tank and healer care about their group but also help lower the difficulty. The best composition is the one you use in dungeons. One tank, one healer and three damage dealers. Well, not quite.
The Flex Tower and its quirks
Traps worthy to be called
Running through Torghast with a party of five does more than just increase the damage to your enemies. It also makes it easier to avoid traps that could turn you into a nuisance or a death machine. Inattentive damage dealers who lack thick defensive cooldown abilities will get one Pendulum Blade in their faces and then lie in the dirt. Cooldown abilities are one remedy. As always, Retribution Paladins come out on top, as holy avengers are able to easily skip the infamous flamethrowers traps via god shield. Talking of skipping: Demon hunters can avoid ground traps by simply double-jumping around them when in doubt; mages do the same, blinking and using quick reflexes for almost any situation. Monks simply roll to get around.
We recommend that you have total invulnerability, or abilities that allow for quick escape from traps. This is instead of damage reduction. This is because traps can be deadly with five members of your party. You're already one step ahead if you have a skilled Warlock that can help you get over traps via Demonic Gateway. Priests who can help their friends through traps via Leap of Faith will be worth their weight in gold. Be on the lookout for white marks on the ground, which will alert you to traps before they happen (and often get ignored). If you want to conquer Torghast with five friends, be careful. Some players are not as proficient at the keyboard as others. Old veterans will remember the flex raids of the past with horror. Flex raids were introduced in patch 5.4. They had scaling that was more practical than it is today. Instead of taking 25 players, a party of around 14 players proved to be optimal. The raid's damage would suffer if the party was smaller, and the enemies would take more damage. The magic 14 was the limit at which the boss could target fewer players or include them into its mechanics. This had the unfortunate side effect of guild members not being picked up for raid nights because the number-eating god optimization decided that a smaller group was better.
What does this have do with Torghast Just like the old Flex Raids, there is an optimal size and composition for a group. However, unlike the Flex Raids of old, no one is left behind. You can simply walk through Torghast by yourself if you have any doubts. To get the most from your tower visit, bring a tank, damage dealer, healer, and a tank with you. This will ensure that both bonuses are applied and also gives you the unbeatable combo of warrior-healer. Third, and most importantly, a single damage dealer won't increase enemy life to a level that would balance your party. Even if you are well-tuned and equipped, a party with three or more damage dealers is better than a regular party of five. The scaling not only increases enemies' health cushion but also dramatically increases the damage dealt.
Five-tank, five healer, five damage dealer party plays Torghast as a traditional dungeon. It pumps up the damage and health of enemies in a way that is easy for dungeon enthusiasts to navigate. A party of five tanks can handle Torghast well depending on their self healing, provided they fight their way carefully, and use their defensive cooldowns correctly. Five healers are in serious trouble at the top levels, as the hitting damage is hard to heal at a certain point. Those who are not involved with disaster management do not do much damage.
If you are looking to challenge your mental and spiritual abilities, you can complete Torghast with five damage dealers. You'll be able to progress faster with a higher item level and (very skilled) play, along with a little luck when it comes to the anima selection. Random groups are more likely to have a stressful Torghast run. You'll be taking one shot after another, and your damage abilities won't really shine because you're more interested in running away than firing fireballs. To sum it all, you should bring a tank, a healer, and a damage dealer to help you get to the tower tour's end as safely as possible. Five well-equipped damage dealers can be mastered by those who love challenging, but rewarding, play experiences. Death knights are slowly catching up in Torghast. The dark knights have excellent self-healing abilities and a variety of excellent anima powers. Source: buffed
You would need to be able to work alone in Torghast.
What if you're one of those players who views groups as unnecessary ballast, or simply don't have time or nerve to search for a guild? We have good news for you: lone warriors do not have to hide behind super-effective groups. If you're the right class, at least. Both healing and damage classes work well on their own. While damage dealers need to be cautious, especially at the higher levels, healers are in constant danger of being hit with enemy damage. It will be easy for those who have a current item level to enter Torghast. Soloists who don’t play often, and thus remain at around 150 to 170 item levels, can make great progress with cleverly chosen Anima effects.
Tanks, however, play almost like a different species in Torghast. Although tank classes do not deal as much damage as damage dealers, their damage is still solid and spreads across large groups of enemies via lush area effects. What happens when you are hit in the face by a pendulum It will be caught in your teeth. Imagine grabbing an entire room full of elite enemies. Clean up and activate a defensive cooldown. We guarantee that no matter how many anima combinations your healer or damage buddies have, with a little luck you'll be so powerful as a tank you'll feel just like the Lich King. Slowly, but unstoppable. The current status of Torghast is that tanks can run through Torghast at the same item level. This makes it not only safer than other game alignments but also faster. ... and one the lowest armor classes of all tanks. If you come across a Pendulum in a Death Knight group of five, you can lie down. Source: buffed
The two mighty trio: Death Knights, Paladins, and Paladins are ahead
Tanking veterans can protect themselves and their teammates from damage. Versatile veterans know what we're referring to: the Protection Paladin and Vengeful Demon Hunter are the top solo classes. These solo kings are shining examples of self-reliance with their massive self-healing, strong damage shields and solid damage output. The winners' "oh sh*t" buttons are particularly strong: While the Paladin can get out of almost any dangerous situation with his God Shield, forward-thinking playstyle, and his God Shield, the Demon Hunter has an ability with Despair Stat which will automatically get him on his feet in case of premature exit. The Death Knight has an ineffective version of the same ability in Purgatory. However, Bone Storm gives the dark knight a true "I Win" button that allows him to emerge from any mass battle healthy. Red Thirst is the choice of Necrolord Death Knights, who enjoy the great synergy between Vampire Blood & Fleshforming.
The demon hunters will not be pleased with what comes next. The other tank classes are better at exploring Torghast's upper levels or venturing into the winding corridors. This is due to a class feature that the Demon Hunter does not have: a reliable, instantaneous single target stun. The Death Knight can kill any enemy at long distance with Strangle, while the Paladin can dent helmets with Hammer of Justice. The Retribution Demon Hunter has only two-second delayed effects. This is especially true for bosses like Maw of Maw, who regularly throws players from certain classes into despair.
Like a Boss: Torghast has terrifying bosses in every class
The most irritating feature of the Maw of the Mauw is its special ability, Unnatural Force. This increases the damage done by the Slime Bolt by ten percent per stack, starting at the third level. The Maw of Maw can stack this ability ten times. But it doesn't stop there. If the boss has accumulated ten stacks Unnatural Force, the boss becomes immune to damage when combined the Obleron Equipment Devour ability. It is not immune to magic damage or physical damage, but it is invulnerable! You can remove stacks of the effect by stuning the boss frequently. If you do not have a stun ability, the boss battle abruptly becomes a DpS-check. While damage classes can drag themselves to the finish by the skin of your teeth, tanks and healers who don't have single-target stun effects will be looking down the tubes.
The boss Synod is another candidate for the title 'Sons of a Bitch Of the Year'. The Gargoyle General's Intimidating Presence buff is a powerful weapon. It reduces your speed by one percentage, your healing by five percent, and your movement speeds by five percent. This ability is extremely difficult to counter and takes only one second to cast. It lasts twelve seconds. We forgot to mention that the effect is (!)? scalable. Synod is often the wall where solo runs and groups with five or more crash into. This is where the damage/tank/healer triofecta comes into play. The bonuses of the two supporters weaken Synod so that your Damage Dealer can win the DpS Check. If you don't have this ability, you can exploit a nasty trick to reset the boss’s aggro without resetting him health bar. You will need an ability that takes your out of the fight, such Night Elf Shadow Mimic or Mage Invisibility. A companion is also required. If you are unable to select a talent specialty with a companion, summoning trinkets like the Elementium Dragonling and the Barov Worker Caller can be used. These guys aren't meant to last very long - just make sure that the boss doesn’t reset. The debuff stacks will disappear as soon as you reappear and you can take revenge on Synod. You need to do this quickly so that the debuff doesn’t rise to unacceptable levels again.
Observer Zelgar is the ultimate frustration. This guy is a floating, armored eyeball that looks nothing like much. But, after three hours of play and 18 corridors, he will blow you out of existence in seconds. The Observer will need to be dismantled in a damage race before he accumulates too much Unnatural Power. However, he has a small but powerful ability that single and groups alike can't believe: the Ocular Beam not only deals extremely high damage spikes but also knocks you back with each hit. The beam will hit you with a 100 per cent chance of hitting you, and it won't let go. What now? Our first piece is to interrupt Zelgar so he can use Eyepiece Starahl. You only have one second to interrupt the spell. Save both your interrupt and stun abilities for that moment. You'll be able to survive one use if the eyepiece ray hits. To avoid being thrown from the platform, keep your back against one of the steps. If you end up on the floor of Torghast, after many floors, your cooldown abilities will not do you any good. Are you a demon hunter? You are now ready to double jump to counteract the recoil effect from the eyepiece beam. Good luck!
Strong, alone or in a team
No matter what, it is important to remember that Torghast was built on the Rogue-like principle. This means that the journey is more important than the destination. Even if you are "empty-handed" when you leave Torghast after three hours of a single boss fight, it doesn't mean that you didn't have fun. In a true Rogue-like, there are no second chances. Death or glory is the only way to win. Even if things don’t go your way, you’ll still be able to recall that near-perfect run a week later during a glowing conversation among guildmates. Torghast tells stories of glory, hard loss, just like a visit at the Sanctum of Incarnate Death should.
We recommend that you build your strength slowly. If you want to run Torghast efficiently, you should play it safe. We have learned one thing from challenges like the Mage Tower: Never get greedy. Greed is the death if efficiency, and your character, for sure. You'll be fine if you keep your eyes open, aren't too ambitious, and have competent friends to help you get through the task of emptying Torghast's treasure chests. Be careful with your legendary items and make sure you are not putting all your resources into damage. The most important tip to effectively guide your hero through Torghast is to have fun. Everything else will be easier. You can take the wrath of Azeroth to the House of the Dungeon Masters, Champion - either with friends or by yourself.